unreal.MetaHumanLiveLinkAudioFormat

class unreal.MetaHumanLiveLinkAudioFormat(num_channels: int = 0, sample_rate: int = 0, type: str = '', name: str = '')

Bases: StructBase

MetaHuman Live Link Audio Format

C++ Source:

  • Plugin: MetaHumanLiveLink

  • Module: MetaHumanLocalLiveLinkSource

  • File: MetaHumanLocalLiveLinkSourceBlueprint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (str): [Read-Write]

  • num_channels (int32): [Read-Write]

  • sample_rate (int32): [Read-Write]

  • type (str): [Read-Write]

property name: str

[Read-Only]

Type:

(str)

property num_channels: int

[Read-Only]

Type:

(int32)

property sample_rate: int

[Read-Only]

Type:

(int32)

property type: str

[Read-Only]

Type:

(str)