unreal.MetaHumanLiveLinkAudioFormat¶
- class unreal.MetaHumanLiveLinkAudioFormat(num_channels: int = 0, sample_rate: int = 0, type: str = '', name: str = '')¶
Bases:
StructBaseMetaHuman Live Link Audio Format
C++ Source:
Plugin: MetaHumanLiveLink
Module: MetaHumanLocalLiveLinkSource
File: MetaHumanLocalLiveLinkSourceBlueprint.h
Editor Properties: (see get_editor_property/set_editor_property)
name(str): [Read-Write]num_channels(int32): [Read-Write]sample_rate(int32): [Read-Write]type(str): [Read-Write]