unreal.MetaHumanImportOptions

class unreal.MetaHumanImportOptions(verbose: bool = False, force_update: bool = False)

Bases: StructBase

Options to apply during the import of a MetaHuman Asset Archive

C++ Source:

  • Plugin: MetaHumanSDK

  • Module: MetaHumanSDKEditor

  • File: MetaHumanAssetManager.h

Editor Properties: (see get_editor_property/set_editor_property)

  • force_update (bool): [Read-Write] Ignores version information and always replaces files in the project with files in the imported archive

  • verbose (bool): [Read-Write]

property force_update: bool

[Read-Write] Ignores version information and always replaces files in the project with files in the imported archive

Type:

(bool)

property verbose: bool

[Read-Write]

Type:

(bool)