unreal.MetaHumanImportOptions¶
- class unreal.MetaHumanImportOptions(verbose: bool = False, force_update: bool = False)¶
Bases:
StructBaseOptions to apply during the import of a MetaHuman Asset Archive
C++ Source:
Plugin: MetaHumanSDK
Module: MetaHumanSDKEditor
File: MetaHumanAssetManager.h
Editor Properties: (see get_editor_property/set_editor_property)
force_update(bool): [Read-Write] Ignores version information and always replaces files in the project with files in the imported archiveverbose(bool): [Read-Write]