unreal.MetaHumanFaceAnimationSolver

class unreal.MetaHumanFaceAnimationSolver(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

MetaHuman Face Animation Solver

Holds configuration info used by the solver.

C++ Source:

  • Plugin: MetaHuman

  • Module: MetaHumanFaceAnimationSolver

  • File: MetaHumanFaceAnimationSolver.h

Editor Properties: (see get_editor_property/set_editor_property)

  • depth_map_influence (DepthMapInfluenceValue): [Read-Write] The amount by which the depth-map is used to influence the solve result

  • device_config (MetaHumanConfig): [Read-Write]

  • eye_solve_smoothness (float): [Read-Write] The amount of smoothing to be applied to the eye gaze control results

  • override_depth_map_influence (bool): [Read-Write]

  • override_device_config (bool): [Read-Write]

  • override_eye_solve_smoothness (bool): [Read-Write]

  • override_teeth_mode (bool): [Read-Write]

  • teeth_mode (TeethMode): [Read-Write] Whether teeth tracking points are used or teeth position is estimated