unreal.MetaHumanFaceAnimationSolver¶
- class unreal.MetaHumanFaceAnimationSolver(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectMetaHuman Face Animation Solver
Holds configuration info used by the solver.
C++ Source:
Plugin: MetaHuman
Module: MetaHumanFaceAnimationSolver
File: MetaHumanFaceAnimationSolver.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_map_influence(DepthMapInfluenceValue): [Read-Write] The amount by which the depth-map is used to influence the solve resultdevice_config(MetaHumanConfig): [Read-Write]eye_solve_smoothness(float): [Read-Write] The amount of smoothing to be applied to the eye gaze control resultsoverride_depth_map_influence(bool): [Read-Write]override_device_config(bool): [Read-Write]override_eye_solve_smoothness(bool): [Read-Write]override_teeth_mode(bool): [Read-Write]teeth_mode(TeethMode): [Read-Write] Whether teeth tracking points are used or teeth position is estimated