unreal.MetaHumanDefaultPipeline¶
- class unreal.MetaHumanDefaultPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaHumanDefaultPipelineBaseThe default pipeline for building MetaHumans.
This pipeline should cover the needs of most users who are making simple MetaHumans.
Note that this class is itself abstract. A Blueprint subclass should be used to reference the content this pipeline depends on.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanDefaultPipeline
File: MetaHumanDefaultPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_class(type(Class)): [Read-Write]default_asset_pipelines(Map[Class, type(Class)]): [Read-Write] Default item pipeline per asset type. Used if wardrobe item doesn’t have a pipeline specifiededitor_pipeline(MetaHumanCollectionEditorPipeline): [Read-Write]