unreal.MetaHumanDefaultGroomPipeline

class unreal.MetaHumanDefaultGroomPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanGroomPipeline

Groom pipeline used for compatibility with the original MetaHumanCreator.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanDefaultPipeline

  • File: MetaHumanDefaultGroomPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • editor_pipeline (MetaHumanItemEditorPipeline): [Read-Write]

  • highlights_mask (Texture): [Read-Write]

  • highlights_root_distance (float): [Read-Write]

  • override_materials (Map[Name, MaterialInterface]): [Read-Write]

  • runtime_material_parameters (Array[MetaHumanMaterialParameter]): [Read-Write]

  • slot_index (int32): [Read-Write]

  • slot_name (Name): [Read-Write]

  • supports_hightlights (bool): [Read-Write]

  • supports_ombre (bool): [Read-Write]

  • supports_regions (bool): [Read-Write]