unreal.MetaHumanDefaultGroomPipeline¶
- class unreal.MetaHumanDefaultGroomPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaHumanGroomPipelineGroom pipeline used for compatibility with the original MetaHumanCreator.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanDefaultPipeline
File: MetaHumanDefaultGroomPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
editor_pipeline(MetaHumanItemEditorPipeline): [Read-Write]highlights_mask(Texture): [Read-Write]highlights_root_distance(float): [Read-Write]override_materials(Map[Name, MaterialInterface]): [Read-Write]runtime_material_parameters(Array[MetaHumanMaterialParameter]): [Read-Write]slot_index(int32): [Read-Write]slot_name(Name): [Read-Write]supports_hightlights(bool): [Read-Write]supports_ombre(bool): [Read-Write]supports_regions(bool): [Read-Write]