unreal.MetaHumanCrowdInstancedGroomAssemblyOutput

class unreal.MetaHumanCrowdInstancedGroomAssemblyOutput(cards_mesh: SkeletalMesh = Ellipsis, transform_provider: AnimSequenceTransformProviderData = Ellipsis, instanced_material_data: None = {}, instanced_mesh_custom_data_floats: None = [])

Bases: StructBase

MetaHuman Crowd Instanced Groom Assembly Output

C++ Source:

  • Plugin: MetaHumanCrowd

  • Module: MetaHumanCrowd

  • File: MetaHumanCrowdPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cards_mesh (SkeletalMesh): [Read-Only]

  • instanced_material_data (Map[Name, MaterialInterface]): [Read-Only]

  • instanced_mesh_custom_data_floats (Array[float]): [Read-Only] ISKM-wide per-instance custom data float buffer (single flat array shared across all material slots on this ISKM). See FMetaHumanCrowdOutfitAssemblyOutput::InstancedMeshCustomDataFloats for offset semantics.

  • transform_provider (AnimSequenceTransformProviderData): [Read-Only] Pre-built ASTPD for this groom cards mesh.

property cards_mesh: SkeletalMesh

[Read-Only]

Type:

(SkeletalMesh)

property instanced_material_data: None

[Read-Only]

Type:

(Map[Name, MaterialInterface])

property instanced_mesh_custom_data_floats: None

[Read-Only] ISKM-wide per-instance custom data float buffer (single flat array shared across all material slots on this ISKM). See FMetaHumanCrowdOutfitAssemblyOutput::InstancedMeshCustomDataFloats for offset semantics.

Type:

(Array[float])

property transform_provider: AnimSequenceTransformProviderData

[Read-Only] Pre-built ASTPD for this groom cards mesh.

Type:

(AnimSequenceTransformProviderData)