unreal.MetaHumanCrowdInstancedGroomAssemblyOutput¶
- class unreal.MetaHumanCrowdInstancedGroomAssemblyOutput(cards_mesh: SkeletalMesh = Ellipsis, transform_provider: AnimSequenceTransformProviderData = Ellipsis, instanced_material_data: None = {}, instanced_mesh_custom_data_floats: None = [])¶
Bases:
StructBaseMetaHuman Crowd Instanced Groom Assembly Output
C++ Source:
Plugin: MetaHumanCrowd
Module: MetaHumanCrowd
File: MetaHumanCrowdPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
cards_mesh(SkeletalMesh): [Read-Only]instanced_material_data(Map[Name, MaterialInterface]): [Read-Only]instanced_mesh_custom_data_floats(Array[float]): [Read-Only] ISKM-wide per-instance custom data float buffer (single flat array shared across all material slots on this ISKM). See FMetaHumanCrowdOutfitAssemblyOutput::InstancedMeshCustomDataFloats for offset semantics.transform_provider(AnimSequenceTransformProviderData): [Read-Only] Pre-built ASTPD for this groom cards mesh.
- property cards_mesh: SkeletalMesh¶
[Read-Only]
- Type:
- property instanced_material_data: None¶
[Read-Only]
- Type:
(Map[Name, MaterialInterface])
- property instanced_mesh_custom_data_floats: None¶
[Read-Only] ISKM-wide per-instance custom data float buffer (single flat array shared across all material slots on this ISKM). See FMetaHumanCrowdOutfitAssemblyOutput::InstancedMeshCustomDataFloats for offset semantics.
- property transform_provider: AnimSequenceTransformProviderData¶
[Read-Only] Pre-built ASTPD for this groom cards mesh.