unreal.MetaHumanCrowdAnimationConfig¶
- class unreal.MetaHumanCrowdAnimationConfig(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAssetMetaHuman Crowd Animation Config
C++ Source:
Plugin: MetaHumanCrowd
Module: MetaHumanCrowdEditor
File: MetaHumanCrowdAnimationConfig.h
Editor Properties: (see get_editor_property/set_editor_property)
animations_to_bake(Array[MetaHumanCrowdBakeAnimationData]): [Read-Write]face_root_bone_name(Name): [Read-Write] When merging baked face and body animations, only face bone tracks that are children of this bone (inclusive) are taken from the baked face animation. All other bones come from the body animation. Defaults to “head”, which is the typical choice for MetaHuman face rigs. Set to None to use all bones from the face bake with no filtering.
- property face_root_bone_name: Name¶
[Read-Only] When merging baked face and body animations, only face bone tracks that are children of this bone (inclusive) are taken from the baked face animation. All other bones come from the body animation. Defaults to “head”, which is the typical choice for MetaHuman face rigs. Set to None to use all bones from the face bake with no filtering.
- Type:
(Name)