unreal.MetaHumanCrowdBakeAnimationData¶
- class unreal.MetaHumanCrowdBakeAnimationData¶
Bases:
StructBaseMetaHuman Crowd Bake Animation Data
C++ Source:
Plugin: MetaHumanCrowd
Module: MetaHumanCrowdEditor
File: MetaHumanCrowdAnimationConfig.h
Editor Properties: (see get_editor_property/set_editor_property)
body_anim_sequence(AnimSequence): [Read-Write] Source animation for the body. Bone tracks are sampled directly and merged with the baked face animation.face_anim_sequence(AnimSequence): [Read-Write] Optional source animation to bake through the face mesh post-process ABP (RigLogic).loop(bool): [Read-Write] Whether to set the output animation sequence asset to loop by defaultmerged_anim_sequence(AnimSequence): [Read-Write] Merged animation, expected to contain body animation and face animation curves (optional).name(Name): [Read-Write] Name used to identify this animation entry. Matches FMetaHumanCrowdAnimationAssemblyOutput::Name.root_motion(bool): [Read-Write] Whether to set the root motion flagsuse_merged_animation(bool): [Read-Write] Toggles the animation input mode