unreal.MetaHumanCrowdActorClothingAssemblyOutput¶
- class unreal.MetaHumanCrowdActorClothingAssemblyOutput(outfit_mesh: SkeletalMesh = Ellipsis, override_materials: None = {})¶
Bases:
StructBaseMetaHuman Crowd Actor Clothing Assembly Output
C++ Source:
Plugin: MetaHumanCrowd
Module: MetaHumanCrowd
File: MetaHumanCrowdPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
outfit_mesh(SkeletalMesh): [Read-Only]override_materials(Map[Name, MaterialInterface]): [Read-Only] MID overrides, keyed by material slot name.
- property outfit_mesh: SkeletalMesh¶
[Read-Only]
- Type:
- property override_materials: None¶
[Read-Only] MID overrides, keyed by material slot name.
- Type:
(Map[Name, MaterialInterface])