unreal.MetaHumanCrowdActorGroomAssemblyOutput

class unreal.MetaHumanCrowdActorGroomAssemblyOutput(cards_mesh: SkeletalMesh = Ellipsis, override_materials: None = {})

Bases: StructBase

MetaHuman Crowd Actor Groom Assembly Output

C++ Source:

  • Plugin: MetaHumanCrowd

  • Module: MetaHumanCrowd

  • File: MetaHumanCrowdPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cards_mesh (SkeletalMesh): [Read-Only]

  • override_materials (Map[Name, MaterialInterface]): [Read-Only] MID overrides, keyed by material slot name.

property cards_mesh: SkeletalMesh

[Read-Only]

Type:

(SkeletalMesh)

property override_materials: None

[Read-Only] MID overrides, keyed by material slot name.

Type:

(Map[Name, MaterialInterface])