unreal.MetaHumanCharacterViewportSettings¶
- class unreal.MetaHumanCharacterViewportSettings(character_environment: MetaHumanCharacterEnvironment = Ellipsis, custom_lighting_environment: World = Ellipsis, custom_lighting_environment_key: str = '', background_color: LinearColor = Ellipsis, light_rotation: float = 0.0, level_of_detail: MetaHumanCharacterLOD = Ellipsis, camera_frame: MetaHumanCharacterCameraFrame = Ellipsis, use_distance_scaled_camera_speed: bool = False, rendering_quality_profile_index: int = 0, always_use_hair_cards: bool = False, show_viewport_overlays: bool = False, show_face_bones: bool = False, show_body_bones: bool = False, show_face_normals: bool = False, show_body_normals: bool = False, show_face_tangents: bool = False, show_body_tangents: bool = False, show_face_binormals: bool = False, show_body_binormals: bool = False)¶
Bases:
StructBaseMetaHuman Character Viewport Settings
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacterViewport.h
Editor Properties: (see get_editor_property/set_editor_property)
always_use_hair_cards(bool): [Read-Write]background_color(LinearColor): [Read-Write]body_bone_size(float): [Read-Write]camera_frame(MetaHumanCharacterCameraFrame): [Read-Write]character_environment(MetaHumanCharacterEnvironment): [Read-Write]custom_lighting_environment(World): [Read-Write]custom_lighting_environment_key(str): [Read-Write]face_bone_size(float): [Read-Write]level_of_detail(MetaHumanCharacterLOD): [Read-Write]light_rotation(float): [Read-Write]rendering_quality(MetaHumanCharacterRenderingQuality): [Read-Write] deprecated: RenderingQuality is deprecated, please use RenderingQualityProfileIndex instead.rendering_quality_profile_index(int32): [Read-Write]show_body_binormals(bool): [Read-Write]show_body_bones(bool): [Read-Write]show_body_normals(bool): [Read-Write]show_body_tangents(bool): [Read-Write]show_face_binormals(bool): [Read-Write]show_face_bones(bool): [Read-Write]show_face_normals(bool): [Read-Write]show_face_tangents(bool): [Read-Write]show_viewport_overlays(bool): [Read-Write]tonemapper_enabled(bool): [Read-Write] deprecated: bTonemapperEnabled is deprecated. Tonemapper is now controlled via RenderingQualityProfiles in UMetaHumanCharacterEditorSettings.use_distance_scaled_camera_speed(bool): [Read-Write] When enabled, scales the perspective camera speed based on the distance between the camera and its look-at position.
- property background_color: LinearColor¶
[Read-Write]
- Type:
- property camera_frame: MetaHumanCharacterCameraFrame¶
[Read-Write]
- Type:
- property character_environment: MetaHumanCharacterEnvironment¶
[Read-Write]
- Type:
- property level_of_detail: MetaHumanCharacterLOD¶
[Read-Write]
- Type:
- property rendering_quality: MetaHumanCharacterRenderingQuality¶
[Read-Write] deprecated: RenderingQuality is deprecated, please use RenderingQualityProfileIndex instead.