unreal.MetaHumanCharacterViewportRenderingFlags

class unreal.MetaHumanCharacterViewportRenderingFlags(transmission_for_all_lights: bool = False, tonemapper: bool = False, depth_of_field: bool = False, dynamic_shadows: bool = False, subsurface_scattering: bool = False, global_illumination: bool = False, temporal_aa: bool = False, lumen_global_illumination: bool = False, lumen_reflections: bool = False, previewing_screen_percentage: bool = False, preview_screen_percentage: int = 0)

Bases: StructBase

MetaHuman Character Viewport Rendering Flags

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterEditor

  • File: MetaHumanCharacterEditorRenderingQualitySettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • depth_of_field (bool): [Read-Write]

  • dynamic_shadows (bool): [Read-Write]

  • global_illumination (bool): [Read-Write]

  • lumen_global_illumination (bool): [Read-Write]

  • lumen_reflections (bool): [Read-Write]

  • preview_screen_percentage (int32): [Read-Write]

  • previewing_screen_percentage (bool): [Read-Write]

  • subsurface_scattering (bool): [Read-Write]

  • temporal_aa (bool): [Read-Write]

  • tonemapper (bool): [Read-Write]

  • transmission_for_all_lights (bool): [Read-Write]

property depth_of_field: bool

[Read-Write]

Type:

(bool)

property dynamic_shadows: bool

[Read-Write]

Type:

(bool)

property global_illumination: bool

[Read-Write]

Type:

(bool)

property lumen_global_illumination: bool

[Read-Write]

Type:

(bool)

property lumen_reflections: bool

[Read-Write]

Type:

(bool)

property preview_screen_percentage: int

[Read-Write]

Type:

(int32)

property previewing_screen_percentage: bool

[Read-Write]

Type:

(bool)

property subsurface_scattering: bool

[Read-Write]

Type:

(bool)

property temporal_aa: bool

[Read-Write]

Type:

(bool)

property tonemapper: bool

[Read-Write]

Type:

(bool)

property transmission_for_all_lights: bool

[Read-Write]

Type:

(bool)