unreal.MetaHumanCharacterViewportRenderingFlags¶
- class unreal.MetaHumanCharacterViewportRenderingFlags(transmission_for_all_lights: bool = False, tonemapper: bool = False, depth_of_field: bool = False, dynamic_shadows: bool = False, subsurface_scattering: bool = False, global_illumination: bool = False, temporal_aa: bool = False, lumen_global_illumination: bool = False, lumen_reflections: bool = False, previewing_screen_percentage: bool = False, preview_screen_percentage: int = 0)¶
Bases:
StructBaseMetaHuman Character Viewport Rendering Flags
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterEditor
File: MetaHumanCharacterEditorRenderingQualitySettings.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_of_field(bool): [Read-Write]dynamic_shadows(bool): [Read-Write]global_illumination(bool): [Read-Write]lumen_global_illumination(bool): [Read-Write]lumen_reflections(bool): [Read-Write]preview_screen_percentage(int32): [Read-Write]previewing_screen_percentage(bool): [Read-Write]subsurface_scattering(bool): [Read-Write]temporal_aa(bool): [Read-Write]tonemapper(bool): [Read-Write]transmission_for_all_lights(bool): [Read-Write]