unreal.MetaHumanCharacterTextureSourceResolutions¶
- class unreal.MetaHumanCharacterTextureSourceResolutions(face_albedo: RequestTextureResolution = 0, face_normal: RequestTextureResolution = 0, face_cavity: RequestTextureResolution = 0, face_animated_maps: RequestTextureResolution = 0, body_albedo: RequestTextureResolution = 0, body_normal: RequestTextureResolution = 0, body_cavity: RequestTextureResolution = 0, body_masks: RequestTextureResolution = 0)¶
Bases:
StructBaseMetaHuman Character Texture Source Resolutions
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacterSkin.h
Editor Properties: (see get_editor_property/set_editor_property)
body_albedo(RequestTextureResolution): [Read-Write]body_cavity(RequestTextureResolution): [Read-Write]body_masks(RequestTextureResolution): [Read-Write]body_normal(RequestTextureResolution): [Read-Write]face_albedo(RequestTextureResolution): [Read-Write]face_animated_maps(RequestTextureResolution): [Read-Write]face_cavity(RequestTextureResolution): [Read-Write]face_normal(RequestTextureResolution): [Read-Write]
- property body_albedo: RequestTextureResolution¶
[Read-Write]
- Type:
- property body_cavity: RequestTextureResolution¶
[Read-Write]
- Type:
- property body_masks: RequestTextureResolution¶
[Read-Write]
- Type:
- property body_normal: RequestTextureResolution¶
[Read-Write]
- Type:
- property face_albedo: RequestTextureResolution¶
[Read-Write]
- Type:
- property face_animated_maps: RequestTextureResolution¶
[Read-Write]
- Type:
- property face_cavity: RequestTextureResolution¶
[Read-Write]
- Type:
- property face_normal: RequestTextureResolution¶
[Read-Write]
- Type: