unreal.MetaHumanCharacterTextureMaterialOverrides¶
- class unreal.MetaHumanCharacterTextureMaterialOverrides(enable_texture_overrides: bool = False, texture_overrides: MetaHumanCharacterSkinTextureSoftSet = Ellipsis, enable_material_overrides: bool = False, material_overrides: MetaHumanCharacterMaterialOverrideSet = Ellipsis, inherit_ui_params_and_src_textures: bool = False)¶
Bases:
StructBaseHolds texture and material override settings
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacterSkin.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_material_overrides(bool): [Read-Write]enable_texture_overrides(bool): [Read-Write]inherit_ui_params_and_src_textures(bool): [Read-Write] When enabled, UI material parameters (Skin, Eyes, Makeup, Teeth & Eyelashes) and source textures are applied on top of the override materials. When disabled, override materials are used as-is.material_overrides(MetaHumanCharacterMaterialOverrideSet): [Read-Write]texture_overrides(MetaHumanCharacterSkinTextureSoftSet): [Read-Write]
- property inherit_ui_params_and_src_textures: bool¶
[Read-Write] When enabled, UI material parameters (Skin, Eyes, Makeup, Teeth & Eyelashes) and source textures are applied on top of the override materials. When disabled, override materials are used as-is.
- Type:
(bool)
- property material_overrides: MetaHumanCharacterMaterialOverrideSet¶
[Read-Write]
- property texture_overrides: MetaHumanCharacterSkinTextureSoftSet¶
[Read-Write]