unreal.MetaHumanCharacterMaterialOverrideSet¶
- class unreal.MetaHumanCharacterMaterialOverrideSet(skin: None = {}, teeth_and_eyes: None = {}, body: MaterialInstanceConstant = Ellipsis)¶
Bases:
StructBaseStruct used to hold soft references to skin material overrides. When enabled, these materials replace the default preview MICs used for face and body rendering.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacterSkin.h
Editor Properties: (see get_editor_property/set_editor_property)
body(MaterialInstanceConstant): [Read-Write]skin(Map[MetaHumanCharacterSkinMaterialSlot, MaterialInstanceConstant]): [Read-Write]teeth_and_eyes(Map[MetaHumanCharacterTeethAndEyesSlot, MaterialInstanceConstant]): [Read-Write]
- property body: MaterialInstanceConstant¶
[Read-Write]
- Type: