unreal.MetaHumanCharacterMaterialOverrideSet

class unreal.MetaHumanCharacterMaterialOverrideSet(skin: None = {}, teeth_and_eyes: None = {}, body: MaterialInstanceConstant = Ellipsis)

Bases: StructBase

Struct used to hold soft references to skin material overrides. When enabled, these materials replace the default preview MICs used for face and body rendering.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacter

  • File: MetaHumanCharacterSkin.h

Editor Properties: (see get_editor_property/set_editor_property)

  • body (MaterialInstanceConstant): [Read-Write]

  • skin (Map[MetaHumanCharacterSkinMaterialSlot, MaterialInstanceConstant]): [Read-Write]

  • teeth_and_eyes (Map[MetaHumanCharacterTeethAndEyesSlot, MaterialInstanceConstant]): [Read-Write]

property body: MaterialInstanceConstant

[Read-Write]

Type:

(MaterialInstanceConstant)

property skin: None

[Read-Write]

Type:

(Map[MetaHumanCharacterSkinMaterialSlot, MaterialInstanceConstant])

property teeth_and_eyes: None

[Read-Write]

Type:

(Map[MetaHumanCharacterTeethAndEyesSlot, MaterialInstanceConstant])