unreal.MetaHumanCharacterTargetKeyPoints¶
- class unreal.MetaHumanCharacterTargetKeyPoints(character_body_vertex_indexes: None = {}, character_head_vertex_indexes: None = {}, target_body_positions: None = {}, target_head_positions: None = {})¶
Bases:
StructBaseMetaHuman Character Target Key Points
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacterTargetKeyPoints.h
Editor Properties: (see get_editor_property/set_editor_property)
character_body_vertex_indexes(Map[Name, int32]): [Read-Write]character_head_vertex_indexes(Map[Name, int32]): [Read-Write]target_body_positions(Map[Name, Vector3f]): [Read-Write]target_head_positions(Map[Name, Vector3f]): [Read-Write]