unreal.MetaHumanCharacterFrecklesProperties¶
- class unreal.MetaHumanCharacterFrecklesProperties(density: float = 0.0, strength: float = 0.0, saturation: float = 0.0, tone_shift: float = 0.0, mask: MetaHumanCharacterFrecklesMask = Ellipsis)¶
Bases:
StructBaseMetaHuman Character Freckles Properties
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacterSkin.h
Editor Properties: (see get_editor_property/set_editor_property)
density(float): [Read-Write]mask(MetaHumanCharacterFrecklesMask): [Read-Write]saturation(float): [Read-Write]strength(float): [Read-Write]tone_shift(float): [Read-Write]
- property mask: MetaHumanCharacterFrecklesMask¶
[Read-Write]
- Type: