unreal.MetaHumanCharacterFrecklesProperties

class unreal.MetaHumanCharacterFrecklesProperties(density: float = 0.0, strength: float = 0.0, saturation: float = 0.0, tone_shift: float = 0.0, mask: MetaHumanCharacterFrecklesMask = Ellipsis)

Bases: StructBase

MetaHuman Character Freckles Properties

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacter

  • File: MetaHumanCharacterSkin.h

Editor Properties: (see get_editor_property/set_editor_property)

  • density (float): [Read-Write]

  • mask (MetaHumanCharacterFrecklesMask): [Read-Write]

  • saturation (float): [Read-Write]

  • strength (float): [Read-Write]

  • tone_shift (float): [Read-Write]

property density: float

[Read-Write]

Type:

(float)

property mask: MetaHumanCharacterFrecklesMask

[Read-Write]

Type:

(MetaHumanCharacterFrecklesMask)

property saturation: float

[Read-Write]

Type:

(float)

property strength: float

[Read-Write]

Type:

(float)

property tone_shift: float

[Read-Write]

Type:

(float)