unreal.MetaHumanCharacterFaceEvaluationSettings

class unreal.MetaHumanCharacterFaceEvaluationSettings(global_delta: float = 0.0, high_frequency_delta: float = 0.0, head_scale: float = 0.0)

Bases: StructBase

MetaHuman Character Face Evaluation Settings

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacter

  • File: MetaHumanCharacter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_delta (float): [Read-Write]

  • head_scale (float): [Read-Write]

  • high_frequency_delta (float): [Read-Write]

property global_delta: float

[Read-Write]

Type:

(float)

property head_scale: float

[Read-Write]

Type:

(float)

property high_frequency_delta: float

[Read-Write]

Type:

(float)