unreal.MetaHumanCharacterFaceEvaluationSettings¶
- class unreal.MetaHumanCharacterFaceEvaluationSettings(global_delta: float = 0.0, high_frequency_delta: float = 0.0, head_scale: float = 0.0)¶
Bases:
StructBaseMetaHuman Character Face Evaluation Settings
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacter.h
Editor Properties: (see get_editor_property/set_editor_property)
global_delta(float): [Read-Write]head_scale(float): [Read-Write]high_frequency_delta(float): [Read-Write]