unreal.MetaHumanCharacterBodyConstraint¶
- class unreal.MetaHumanCharacterBodyConstraint(name: Name = 'None', is_active: bool = False, target_measurement: float = 0.0, min_measurement: float = 0.0, max_measurement: float = 0.0)¶
Bases:
StructBaseMetaHuman Character Body Constraint
C++ Source:
Plugin: MetaHumanCoreTech
Module: MetaHumanCoreTechLib
File: MetaHumanCharacterBodyIdentity.h
Editor Properties: (see get_editor_property/set_editor_property)
is_active(bool): [Read-Write]max_measurement(float): [Read-Only]min_measurement(float): [Read-Only]name(Name): [Read-Only]target_measurement(float): [Read-Write]