unreal.MetaHumanCharacterBodyConstraint

class unreal.MetaHumanCharacterBodyConstraint(name: Name = 'None', is_active: bool = False, target_measurement: float = 0.0, min_measurement: float = 0.0, max_measurement: float = 0.0)

Bases: StructBase

MetaHuman Character Body Constraint

C++ Source:

  • Plugin: MetaHumanCoreTech

  • Module: MetaHumanCoreTechLib

  • File: MetaHumanCharacterBodyIdentity.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_active (bool): [Read-Write]

  • max_measurement (float): [Read-Only]

  • min_measurement (float): [Read-Only]

  • name (Name): [Read-Only]

  • target_measurement (float): [Read-Write]

property is_active: bool

[Read-Write]

Type:

(bool)

property max_measurement: float

[Read-Only]

Type:

(float)

property min_measurement: float

[Read-Only]

Type:

(float)

property name: Name

[Read-Only]

Type:

(Name)

property target_measurement: float

[Read-Write]

Type:

(float)