unreal.MetaHumanCaptureSource¶
- class unreal.MetaHumanCaptureSource(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectCapture Source Asset
An asset representing a physical device or an archive that can be used to import the footage data into Unreal Editor.
A footage of live performance, in combination with a Skeletal Mesh obtained through MetaHuman Identity asset toolkit. Used in MetaHuman Performance asset to generate an Animation Sequence by automatically tracking facial features of the actor in the performance
C++ Source:
Plugin: MetaHuman
Module: MetaHumanCaptureSource
File: MetaHumanCaptureSource.h
Editor Properties: (see get_editor_property/set_editor_property)
capture_source_type(MetaHumanCaptureSourceType): [Read-Write]copy_images_to_project(bool): [Read-Write]depth_precision(MetaHumanCaptureDepthPrecisionType): [Read-Write] Precision of the calculated depth data. Full precision is more accurate, but requires more disk space to store.depth_resolution(MetaHumanCaptureDepthResolutionType): [Read-Write] Resolution scaling applied to the calculated depth data. Full resolution is more accurate, but requires more disk space to store.device_address(str): [Read-Write] deprecated: This property has changed its typedevice_control_port(uint16): [Read-Write]device_ip_address(DeviceAddress): [Read-Write]export_listening_port(uint16): [Read-Write] deprecated: This property isn’t used anymore as the port is being provided automatically by the OSmax_distance(float): [Read-Write] The maximum cm from the camera expected for valid depth information.Depth information beyond this will be ignored to help filter out noise.
min_distance(float): [Read-Write] The minimum cm from the camera expected for valid depth information.Depth information closer than this will be ignored to help filter out noise.
storage_path(DirectoryPath): [Read-Write]