unreal.MetaHumanBuildInputBase¶
- class unreal.MetaHumanBuildInputBase¶
Bases:
StructBaseThe Build Input struct that will be set by the Character editor for builds initiated from there.
If your pipeline has a custom Build Input struct, have it inherit from this one for compatibility with the Character editor.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterPalette
File: MetaHumanCollectionEditorPipeline.h