unreal.MetaHumanBuildInputBase

class unreal.MetaHumanBuildInputBase

Bases: StructBase

The Build Input struct that will be set by the Character editor for builds initiated from there.

If your pipeline has a custom Build Input struct, have it inherit from this one for compatibility with the Character editor.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterPalette

  • File: MetaHumanCollectionEditorPipeline.h