unreal.MetaHumanActorDrivingAnimationMode¶
- class unreal.MetaHumanActorDrivingAnimationMode¶
Bases:
EnumBaseHow the actor should handle animation playback
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterPaletteEditor
File: MetaHumanCharacterEditorActorInterface.h
- FROM_RETARGET_SOURCE: MetaHumanActorDrivingAnimationMode = Ellipsis¶
Animation will be handled by a retargeting component
- Type:
0
- MANUAL: MetaHumanActorDrivingAnimationMode = Ellipsis¶
Animation will be played directly in the components
- Type:
1