unreal.MeshLODSelectionType¶
- class unreal.MeshLODSelectionType¶
Bases:
EnumBaseEMesh LODSelection Type
C++ Source:
Module: Engine
File: MeshMergingSettings.h
- ALL_LODS: MeshLODSelectionType = Ellipsis¶
Whether or not to export all of the LODs found in the source meshes
- Type:
0
- ALL_LO_DS: MeshLODSelectionType = Ellipsis¶
Use ALL_LODS)
- Type:
0
- Type:
Whether or not to export all of the LODs found in the source meshes (deprecated
- CALCULATE_LOD: MeshLODSelectionType = Ellipsis¶
Whether or not to calculate the appropriate LOD model for the given screen size
- Type:
2
- LOWEST_DETAIL_LOD: MeshLODSelectionType = Ellipsis¶
Whether or not to use the lowest-detail LOD
- Type:
3
- SPECIFIC_LOD: MeshLODSelectionType = Ellipsis¶
Whether or not to export all of the LODs found in the source meshes
- Type:
1