unreal.MeshInstancingReplacementMethod
¶
- class unreal.MeshInstancingReplacementMethod¶
Bases:
unreal.EnumBase
How to replace instanced
C++ Source:
Module: Engine
File: MeshMerging.h
- KEEP_ORIGINAL_ACTORS_AS_EDITOR_ONLY¶
keep the original actors but hide them and set them to be editor-only
- Type
1
- Type
Non-destructive workflow
- REMOVE_ORIGINAL_ACTORS¶
remove the original actors when replacing with instanced static meshes
- Type
0
- Type
Destructive workflow