unreal.MeshDefeaturingParameterObject
¶
- class unreal.MeshDefeaturingParameterObject(outer=None, name='None')¶
Bases:
unreal.Object
Mesh Defeaturing Parameter Object
C++ Source:
Plugin: StaticMeshEditorExtension
Module: MeshProcessingLibrary
File: MeshProcessingLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
fill_blind_holes
(bool): [Read-Write] Enable filling of non emerging (blind) holes with diameter smaller than a given maximumfill_through_holes
(bool): [Read-Write] Enable filling of through holes with diameter smaller than a given maximumfilled_hole_max_depth
(float): [Read-Write] Maximum depth of blind holes to fillfilled_hole_max_diameter
(float): [Read-Write] Maximum diameter of blind holes to fillprotrusion_max_diameter
(float): [Read-Write] Maximum diameter of protrusions to removeprotrusion_max_height
(float): [Read-Write] Maximum height of protrusions to removeremove_protrusions
(bool): [Read-Write] Remove bumps under a maximal heightthrough_hole_max_diameter
(float): [Read-Write] Maximum diameter of through holes to fill
- property fill_blind_holes¶
[Read-Write] Enable filling of non emerging (blind) holes with diameter smaller than a given maximum
- Type
(bool)
- property fill_through_holes¶
[Read-Write] Enable filling of through holes with diameter smaller than a given maximum
- Type
(bool)
- property filled_hole_max_diameter¶
[Read-Write] Maximum diameter of blind holes to fill
- Type
(float)