unreal.MeshCaptureData¶
- class unreal.MeshCaptureData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CaptureDataCapture Data (Mesh) Asset
An asset that contains the Mesh data representing a facial expression (Pose), that can be used in MetaHuman Identity to generate a Skeletal Mesh or a full MetaHuman resembling a real person or a sculpted character.
If pose data represents a real person, the resulting Skeletal Mesh can be used to generate animation from footage of that person in MetaHuman Performance asset
C++ Source:
Plugin: CaptureData
Module: CaptureDataCore
File: CaptureData.h
Editor Properties: (see get_editor_property/set_editor_property)
target_mesh(Object): [Read-Write] The target mesh for conforming. This can be either a Static or SkeletalMesh