unreal.MeshCaptureData

class unreal.MeshCaptureData(outer: Object | None = None, name: Name | str = 'None')

Bases: CaptureData

Capture Data (Mesh) Asset

An asset that contains the Mesh data representing a facial expression (Pose), that can be used in MetaHuman Identity to generate a Skeletal Mesh or a full MetaHuman resembling a real person or a sculpted character.

If pose data represents a real person, the resulting Skeletal Mesh can be used to generate animation from footage of that person in MetaHuman Performance asset

C++ Source:

  • Plugin: CaptureData

  • Module: CaptureDataCore

  • File: CaptureData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • target_mesh (Object): [Read-Write] The target mesh for conforming. This can be either a Static or SkeletalMesh