unreal.MeshBlendShapeChannelMapping
¶
- class unreal.MeshBlendShapeChannelMapping(mesh_index: int = 0, blend_shape_channel_index: int = 0)¶
Bases:
StructBase
Mesh Blend Shape Channel Mapping
C++ Source:
Plugin: RigLogic
Module: RigLogicModule
File: DNACommon.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_shape_channel_index
(int32): [Read-Write]mesh_index
(int32): [Read-Write]