unreal.MeshBlendShapeChannelMapping

class unreal.MeshBlendShapeChannelMapping(mesh_index: int = 0, blend_shape_channel_index: int = 0)

Bases: StructBase

Mesh Blend Shape Channel Mapping

C++ Source:

  • Plugin: RigLogic

  • Module: RigLogicModule

  • File: DNACommon.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_shape_channel_index (int32): [Read-Write]

  • mesh_index (int32): [Read-Write]

property blend_shape_channel_index: int

[Read-Only]

Type:

(int32)

property mesh_index: int

[Read-Only]

Type:

(int32)