unreal.MeshApproximationGroundPlaneClippingPolicy¶
- class unreal.MeshApproximationGroundPlaneClippingPolicy¶
Bases:
EnumBaseEMesh Approximation Ground Plane Clipping Policy
C++ Source:
Module: Engine
File: MeshApproximationSettings.h
- CUT_AND_FILL_WITH_Z_PLANE: MeshApproximationGroundPlaneClippingPolicy = Ellipsis¶
3
- CUT_WITH_Z_PLANE: MeshApproximationGroundPlaneClippingPolicy = Ellipsis¶
2
- DISCARD_WITH_Z_PLANE: MeshApproximationGroundPlaneClippingPolicy = Ellipsis¶
1
- NO_GROUND_CLIPPING: MeshApproximationGroundPlaneClippingPolicy = Ellipsis¶
0