unreal.MenuPlacement
¶
- class unreal.MenuPlacement¶
Bases:
unreal.EnumBase
Enumerates possible placements for pop-up menus.
C++ Source:
Module: SlateCore
File: SlateEnums.h
- MENU_PLACEMENT_ABOVE_ANCHOR¶
Place the menu immediately above the anchor, no transition effect
- Type
6
- MENU_PLACEMENT_ABOVE_RIGHT_ANCHOR¶
Place the menu immediately above the anchor aligned to the right of the content
- Type
8
- MENU_PLACEMENT_BELOW_ANCHOR¶
Place the menu immediately below the anchor
- Type
0
- MENU_PLACEMENT_BELOW_RIGHT_ANCHOR¶
Place the menu immediately below the anchor aligned to the right of the content
- Type
2
- MENU_PLACEMENT_CENTER¶
Place the menu’s center on top of the menu anchor’s center point
- Type
10
- MENU_PLACEMENT_CENTERED_ABOVE_ANCHOR¶
Place the menu immediately centered above the anchor, no transition effect
- Type
7
- MENU_PLACEMENT_CENTERED_BELOW_ANCHOR¶
Place the menu immediately centered below the anchor
- Type
1
- MENU_PLACEMENT_COMBO_BOX¶
Place the menu immediately below the anchor and match is width to the anchor’s content
- Type
3
- MENU_PLACEMENT_COMBO_BOX_RIGHT¶
Place the menu immediately below the anchor and match is width to the anchor’s content. If the width overflows, align with the right edge of the anchor.
- Type
4
- MENU_PLACEMENT_MATCH_BOTTOM_LEFT¶
Place the menu’s bottom left corner directly on top of the menu anchor’s bottom left corner
- Type
12
- MENU_PLACEMENT_MENU_LEFT¶
Place the menu to the left of the anchor
- Type
9
- MENU_PLACEMENT_MENU_RIGHT¶
Place the menu to the right of the anchor
- Type
5
- MENU_PLACEMENT_RIGHT_LEFT_CENTER¶
Place the menu’s vertical center on the left side at the menu anchor’s vertical center on the right side
- Type
11