unreal.MegaMeshRemeshModifierTessellateMethod¶
- class unreal.MegaMeshRemeshModifierTessellateMethod¶
Bases:
EnumBaseEMega Mesh Remesh Modifier Tessellate Method
C++ Source:
Plugin: MeshPartition
Module: MeshPartition
File: MeshPartitionRemeshModifierTypes.h
- ADAPTIVE_REGULAR: MegaMeshRemeshModifierTessellateMethod = Ellipsis¶
Adaptive Red-Green tessellation, resolution increases gradually towards Modifier center
- Type:
2
- ADAPTIVE_RINGS: MegaMeshRemeshModifierTessellateMethod = Ellipsis¶
GLSL-style tessellation, resolution increases gradually towards Modifier center
- Type:
1
- UNIFORM_RINGS: MegaMeshRemeshModifierTessellateMethod = Ellipsis¶
GLSL-style tessellation, uniformly increases resolution on all triangles within Modifier bounds
- Type:
0