unreal.MegaLightsShadowMethod¶
- class unreal.MegaLightsShadowMethod¶
Bases:
EnumBaseMegaLights Shadow type for a light component.
C++ Source:
Module: Engine
File: EngineTypes.h
- DEFAULT: MegaLightsShadowMethod = Ellipsis¶
Recommended. Uses the default MegaLights shadow method.
- Type:
0
- RAY_TRACING: MegaLightsShadowMethod = Ellipsis¶
Preferred method, which guarantees fixed MegaLights cost and correct area shadows, but is dependent on the BVH representation quality.
- Type:
1
- VIRTUAL_SHADOW_MAP: MegaLightsShadowMethod = Ellipsis¶
Has a significant per light cost, but can cast shadows directly from the Nanite geometry using rasterization.
- Type:
2