unreal.MediaTextureResourceSettings¶
- class unreal.MediaTextureResourceSettings¶
Bases:
StructBaseThis struct is used to expose Media Texture settings via Media Plate Component and is a mirror of some of the settings.
C++ Source:
Plugin: MediaPlate
Module: MediaPlate
File: MediaPlateComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
current_num_mips(uint8): [Read-Write] deprecated: Only ‘Enable RealTime Mips’ is needed now. When true, the full mip chain will be generated.enable_gen_mips(bool): [Read-Write] Enable mips generation