unreal.MediaStreamSchemeHandlerSubsystem¶
- class unreal.MediaStreamSchemeHandlerSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EngineSubsystemSubsystem for blueprint-style interaction with the Scheme Handler Manager.
C++ Source:
Plugin: MediaStream
Module: MediaStream
File: MediaStreamSchemeHandlerSubsystem.h
- create_or_update_player(params) MediaPlayer¶
Create or update a UMediaPlayer for the provided source. Note: This usually means loading the media source. see: bCanLoadSource.
- Parameters:
- Returns:
A player or nullptr.
- Return type:
- create_source(outer, scheme, path) MediaStreamSource¶
Create a Media Stream Source from a scheme and path. Must have a registered handler.
- Parameters:
- Returns:
A valid stream source object or none if it was not a valid Url.
- Return type:
- classmethod get() MediaStreamSchemeHandlerSubsystem¶
- Returns:
Gets the instance of this subsystem.
- Return type: