unreal.MediaStreamObjectHandlerSubsystem¶
- class unreal.MediaStreamObjectHandlerSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EngineSubsystemSubsystem for blueprint-style interaction with the Object Handler Manager.
C++ Source:
Plugin: MediaStream
Module: MediaStream
File: MediaStreamObjectHandlerSubsystem.h
- can_handle_object(class_) bool¶
Checks whether the given class has a class handler. Checks each super class too.
- create_media_player(params) MediaPlayer¶
Create or update a UMediaPlayer for the provided source. Note: This usually means loading the media source. see: bCanLoadSource.
- Parameters:
- Returns:
A player or nullptr.
- Return type:
- classmethod get() MediaStreamObjectHandlerSubsystem¶
- Returns:
Gets the instance of this subsystem.
- Return type: