unreal.MediaStreamObjectHandlerCreatePlayerParams¶
- class unreal.MediaStreamObjectHandlerCreatePlayerParams(media_stream: MediaStream = Ellipsis, source: Object = Ellipsis, current_player: MediaPlayer = Ellipsis, can_open_source: bool = False)¶
Bases:
StructBaseMedia Stream Object Handler Create Player Params
C++ Source:
Plugin: MediaStream
Module: MediaStream
File: IMediaStreamObjectHandler.h
Editor Properties: (see get_editor_property/set_editor_property)
can_open_source(bool): [Read-Write] Whether the new player can open the source or not. If this is false, it may mean that a new player is not created or an existing player is not updated.current_player(MediaPlayer): [Read-Write] The current player to update or null. If a player is provided, it will be re-used to open the source, if it can be. If no player is provided, a new player will be created (if allowed).media_stream(MediaStream): [Read-Write] The container for the player.source(Object): [Read-Write] The media source for the player.
- property can_open_source: bool¶
[Read-Write] Whether the new player can open the source or not. If this is false, it may mean that a new player is not created or an existing player is not updated.
- Type:
(bool)
- property current_player: MediaPlayer¶
[Read-Write] The current player to update or null. If a player is provided, it will be re-used to open the source, if it can be. If no player is provided, a new player will be created (if allowed).
- Type:
- property media_stream: MediaStream¶
[Read-Write] The container for the player.
- Type: