unreal.MediaSourceCacheSettings
¶
- class unreal.MediaSourceCacheSettings¶
Bases:
StructBase
Cache settings to pass to the player.
C++ Source:
Module: MediaAssets
File: MediaSource.h
Editor Properties: (see get_editor_property/set_editor_property)
override
(bool): [Read-Write] Override: Override the default cache settings. Currently only the ImgMedia player supports these settings.time_to_look_ahead
(float): [Read-Write] Time to Look Ahead: The cache will fill up with frames that are up to this time from the current time. E.g. if this is 0.2, and we are at time index 5 seconds, then we will fill the cache with frames between 5 seconds and 5.2 seconds.