unreal.MediaSource
¶
- class unreal.MediaSource(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Abstract base class for media sources.
Media sources describe the location and/or settings of media objects that can be played in a media player, such as a video file on disk, a video stream on the internet, or a web cam attached to or built into the target device. The location is encoded as a media URL string, whose URI scheme and optional file extension will be used to locate a suitable media player.
C++ Source:
Module: MediaAssets
File: MediaSource.h
- get_url() str ¶
Get the media source’s URL string (must be implemented in child classes). see: GetProxies
- Returns:
The media URL.
- Return type:
- set_media_option_int64(key, value) None ¶
Set an integer64 parameter to pass to the player.
- Parameters:
key (Name) –
value (int64) –