unreal.MediaSoundComponentSpectralData

class unreal.MediaSoundComponentSpectralData(frequency_hz: float = 0.0, magnitude: float = 0.0)

Bases: StructBase

Media Sound Component Spectral Data

C++ Source:

  • Module: MediaAssets

  • File: MediaSoundComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frequency_hz (float): [Read-Write] The frequency hz of the spectrum value

  • magnitude (float): [Read-Write] The magnitude of the spectrum at this frequency

property frequency_hz: float

[Read-Write] The frequency hz of the spectrum value

Type:

(float)

property magnitude: float

[Read-Write] The magnitude of the spectrum at this frequency

Type:

(float)