unreal.MediaSoundComponentSpectralData
¶
- class unreal.MediaSoundComponentSpectralData(frequency_hz: float = 0.0, magnitude: float = 0.0)¶
Bases:
StructBase
Media Sound Component Spectral Data
C++ Source:
Module: MediaAssets
File: MediaSoundComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
frequency_hz
(float): [Read-Write] The frequency hz of the spectrum valuemagnitude
(float): [Read-Write] The magnitude of the spectrum at this frequency