unreal.MediaProfile
¶
- class unreal.MediaProfile(outer=None, name='None')¶
Bases:
unreal.Object
A media profile that configures the inputs, outputs, timecode provider and custom time step.
C++ Source:
Plugin: MediaFrameworkUtilities
Module: MediaFrameworkUtilities
File: MediaProfile.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_time_step
(EngineCustomTimeStep): [Read-Write] Custom time stepmedia_outputs
(Array(MediaOutput)): [Read-Write] Media outputs.media_sources
(Array(MediaSource)): [Read-Write] Media sources.override_custom_time_step
(bool): [Read-Write] Override the Engine’s Custom time step defined in the project settings.override_timecode_provider
(bool): [Read-Write] Override the Engine’s Timecode provider defined in the project settings.timecode_provider
(TimecodeProvider): [Read-Write] Timecode provider.