unreal.MediaPlayerOptions
¶
- class unreal.MediaPlayerOptions(tracks=[0, - 1, - 1, - 1, - 1, - 1, 0], seek_time=[0, 0, 0, 0, 0], play_on_open=MediaPlayerOptionBooleanOverride.USE_MEDIA_PLAYER_SETTING, loop=MediaPlayerOptionBooleanOverride.USE_MEDIA_PLAYER_SETTING)¶
Bases:
unreal.StructBase
Media Player Options
C++ Source:
Module: MediaUtils
File: MediaPlayerOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
loop
(MediaPlayerOptionBooleanOverride): [Read-Write] Loopplay_on_open
(MediaPlayerOptionBooleanOverride): [Read-Write] Play on Openseek_time
(Timespan): [Read-Write] Seek Timetracks
(MediaPlayerTrackOptions): [Read-Write] Tracks
- property loop¶
[Read-Write] Loop
- property play_on_open¶
[Read-Write] Play on Open
- property tracks¶
[Read-Write] Tracks
- Type