unreal.MediaFrameworkCapturePanel¶
- class unreal.MediaFrameworkCapturePanel(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectMedia Framework Capture Panel
C++ Source:
Plugin: MediaFrameworkUtilities
Module: MediaFrameworkUtilitiesEditor
File: MediaFrameworkCapturePanelBlueprintLibrary.h
- add_render_target_capture(media_output, render_target, capture_options) None¶
Add a render target 2d to be captured.
- Parameters:
media_output (MediaOutput)
render_target (TextureRenderTarget2D)
capture_options (MediaCaptureOptions)
- add_viewport_capture(media_output, camera, capture_options, view_mode=ViewModeIndex.VMI_UNKNOWN) None¶
Add a camera to be used when capturing the current viewport.
- Parameters:
media_output (MediaOutput)
camera (Actor)
capture_options (MediaCaptureOptions)
view_mode (ViewModeIndex)
- set_current_viewport_capture(media_output, capture_options, view_mode=ViewModeIndex.VMI_UNKNOWN) None¶
Change the setting for capturing the current viewport.
- Parameters:
media_output (MediaOutput)
capture_options (MediaCaptureOptions)
view_mode (ViewModeIndex)