unreal.MediaComponent
¶
- class unreal.MediaComponent(outer=None, name='None')¶
Bases:
unreal.ActorComponent
Media Component
C++ Source:
Module: MediaAssets
File: MediaComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classis_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildsmedia_player
(MediaPlayer): [Read-Write] This component’s media playermedia_texture
(MediaTexture): [Read-Write] This component’s media textureon_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- get_media_player() → MediaPlayer¶
Get the media player that this component owns
- Returns
- Return type
- get_media_texture() → MediaTexture¶
Get the media texture that this component owns, bound to its media player.
- Returns
- Return type
- property media_player¶
[Read-Only] This component’s media player
- Type
- property media_texture¶
[Read-Only] This component’s media texture
- Type