unreal.MediaCapturePhase¶
- class unreal.MediaCapturePhase¶
Bases:
EnumBaseEMedia Capture Phase
C++ Source:
Plugin: MediaIOFramework
Module: MediaIOCore
File: MediaCapture.h
- AFTER_FXAA: MediaCapturePhase = Ellipsis¶
3
- AFTER_MOTION_BLUR: MediaCapturePhase = Ellipsis¶
Will happen after TSR in order to get a texture of the right size.
- Type:
1
- AFTER_TONE_MAP: MediaCapturePhase = Ellipsis¶
2
- BEFORE_POST_PROCESSING: MediaCapturePhase = Ellipsis¶
0
- END_FRAME: MediaCapturePhase = Ellipsis¶
5
- POST_RENDER: MediaCapturePhase = Ellipsis¶
4