unreal.MediaCapturePhase

class unreal.MediaCapturePhase

Bases: EnumBase

EMedia Capture Phase

C++ Source:

  • Plugin: MediaIOFramework

  • Module: MediaIOCore

  • File: MediaCapture.h

AFTER_FXAA: MediaCapturePhase = Ellipsis

3

AFTER_MOTION_BLUR: MediaCapturePhase = Ellipsis

Will happen after TSR in order to get a texture of the right size.

Type:

1

AFTER_TONE_MAP: MediaCapturePhase = Ellipsis

2

BEFORE_POST_PROCESSING: MediaCapturePhase = Ellipsis

0

END_FRAME: MediaCapturePhase = Ellipsis

5

POST_RENDER: MediaCapturePhase = Ellipsis

4