unreal.MediaCaptureDevice

class unreal.MediaCaptureDevice(display_name: Text = '', url: str = '')

Bases: StructBase

Information about a capture device.

C++ Source:

  • Module: MediaAssets

  • File: MediaBlueprintFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (Text): [Read-Write] Display Name: Human readable display name.

  • url (str): [Read-Write] Url: Media URL string for use with media players.

property display_name: Text

[Read-Only] Display Name: Human readable display name.

Type:

(Text)

property url: str

[Read-Only] Url: Media URL string for use with media players.

Type:

(str)